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By Anass Cherkaoui, Web Developer & Graphic Designer

Learn 3D Modeling From Scratch in Blender

Language: English
All Levels

Course description

Do you want to discover your true 3D modeling potential that is far beyond what you've ever imagined? My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world. Blender is a very powerful 3d modeling, animation and rendering application. It can be used to create visuals for animation, special effects. You can create some stunning video games with blender. It can also be used for 3D printing, VR or Virtual Reality, ArchVIZ or Architectural Visualisation and so much more. Probably one of the best things is that Blender is completely free to use, it's an open-source application so you can download it whenever you want and use it on Mac OS Computer, Windows operating system or Linux. This course aims to take you in a journey through the main basic features of Blender to help you understand how 3D works and explains the fundamental concepts and skills that will allow you to create your own three-dimensional models in Blender. Learn how to create 3D Models and Assets for games using Blender and export your creations into any game engine, including Unity and Unreal. We start super simple so you'll be ok with little or no experience. With this course, you'll be amazed what you can achieve. The entire course is project-based, so you will apply your new skills immediately to model a real 3D Robot. All the project files will be included, as well as additional references and resources - you'll never get stuck. My goal as an instructor is to make sure that you are learning-by-doing and not just watching someone else make art. No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Modeling Artist. It's structured as follows: Section 01: Introduction Section 02: Getting Started with Blender Section 03: Project Overview Section 04: Working on the Body of the Robot Section 05: Modeling the Head Section 06: Building the Arm Section 07: Building the Leg Section 08: Optimizing the Scene Section 09: Assignment Project Section 10 (Bonus): More Cool Features in Blender Section 11: Conclusion If you're a complete beginner, I'll teach you all the modelling fundamentals you'll need to start expressing yourself through 3D artworks. Furthermore, the course comes with an assignment at the end, so not only will you build a solid foundation about 3D Modeling, but you will also get your hands-on practice creating your own 3D models. And as a gift from me to you, I will include a bonus section dedicated for some cool features within Blender that will make your life a lot easier when building your 3D Assets. So, What are you waiting for? Dive in NOW, you will not be disappointed! I can't wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own 3D Models TODAY.

Course overview - 51

  • Course Overview

  • About Course Project Files

  • 01-02 Downloading and Installing Blender

  • 01-03 Using Blender on a Laptop

  • 02-01 Getting Familiar with Blender's Interface

  • 02-02 The 3D View Basics

  • 02-03 Navigating in the 3D Space of Blender

  • 02-04 Working with Objects

  • 02-05 Introduction to Polygonal Objects

  • 02-06 Understanding Transform Orientation

  • 02-07 Adjusting an Object's Origin

  • 02-08 Manipulating Multiple Objects

  • 02-09 Smoothing Objects

  • 02-10 Setting up Hierarchies and Organizing the Scene

  • 03-01 Robot Modeling Pipeline

  • 04-01 Adding Background Images

  • 04-02 Blocking in the Body

  • 04-03 Creating the Head Socket

  • 04-04 Cleaning up the Head Socket

  • 04-05 Creating the Arm Socket

  • 04-06 Cleaning up the Arm Socket

  • 04-07 Adding the Front Vent

  • 04-08 Working on the Front Vent's Filter

  • 04-09 Finishing the Front Vent's Filter

  • 04-10 Correcting the Shape of the Body

  • 04-11 Adding the Cylindrical Details Around the Body

  • 04-12 Working on the Back Vent

  • 05-01 Working on the Head Shape

  • 05-02 Building the Eyes

  • 05-03 Adding the Mouth

  • 06-01 Creating the Shoulder, the Upperarm and the Elbow

  • 06-02 Creating the Forearm

  • 06-03 Modeling the Hand

  • 06-04 Blocking in the Shape of the Fingers

  • 06-05 Detailing the Fingers and Refining their Shape

  • 06-06 Splitting the Fingers into Separate Sections

  • 06-07 Continue Working on the Fingers

  • 06-08 Finishing the Fingers and the Hand

  • 06-09Adding the Wrist and the Forearm Details

  • 06-10 Mirroring the Arm

  • 07-01 Inserting the Leg Socket

  • 07-02 Creating the Thigh and the Knee

  • 07-03 Modeling the Shin

  • 07-04 Adding the Foot

  • 07-05 Mirroring the Leg

  • 08-01 Adding the Final Touches to the Robot

  • 08-02 Applying the Modifiers

  • 08-03 Scene Cleanup

  • Your Assignment Project

  • Bonus Lesson: Adding Circular Extrusions

  • Conclusion

Learners who have already enrolled in this course

Meet your instructor

Anass Cherkaoui
Anass CherkaouiWeb Developer & Graphic Designer
3D Animation, Website Creation, Mobile Application development, Graphic Design.