By Anass Cherkaoui, Web Developer & Graphic Designer
Learn 3D Modeling From Scratch in Blender
Course description
Do you want to discover your true 3D modeling potential that is far beyond what you've ever imagined? My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world. Blender is a very powerful 3d modeling, animation and rendering application. It can be used to create visuals for animation, special effects. You can create some stunning video games with blender. It can also be used for 3D printing, VR or Virtual Reality, ArchVIZ or Architectural Visualisation and so much more. Probably one of the best things is that Blender is completely free to use, it's an open-source application so you can download it whenever you want and use it on Mac OS Computer, Windows operating system or Linux. This course aims to take you in a journey through the main basic features of Blender to help you understand how 3D works and explains the fundamental concepts and skills that will allow you to create your own three-dimensional models in Blender. Learn how to create 3D Models and Assets for games using Blender and export your creations into any game engine, including Unity and Unreal. We start super simple so you'll be ok with little or no experience. With this course, you'll be amazed what you can achieve. The entire course is project-based, so you will apply your new skills immediately to model a real 3D Robot. All the project files will be included, as well as additional references and resources - you'll never get stuck. My goal as an instructor is to make sure that you are learning-by-doing and not just watching someone else make art. No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Modeling Artist. It's structured as follows: Section 01: Introduction Section 02: Getting Started with Blender Section 03: Project Overview Section 04: Working on the Body of the Robot Section 05: Modeling the Head Section 06: Building the Arm Section 07: Building the Leg Section 08: Optimizing the Scene Section 09: Assignment Project Section 10 (Bonus): More Cool Features in Blender Section 11: Conclusion If you're a complete beginner, I'll teach you all the modelling fundamentals you'll need to start expressing yourself through 3D artworks. Furthermore, the course comes with an assignment at the end, so not only will you build a solid foundation about 3D Modeling, but you will also get your hands-on practice creating your own 3D models. And as a gift from me to you, I will include a bonus section dedicated for some cool features within Blender that will make your life a lot easier when building your 3D Assets. So, What are you waiting for? Dive in NOW, you will not be disappointed! I can't wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own 3D Models TODAY.
Course overview - 51
Course Overview
About Course Project Files
01-02 Downloading and Installing Blender
01-03 Using Blender on a Laptop
02-01 Getting Familiar with Blender's Interface
02-02 The 3D View Basics
02-03 Navigating in the 3D Space of Blender
02-04 Working with Objects
02-05 Introduction to Polygonal Objects
02-06 Understanding Transform Orientation
02-07 Adjusting an Object's Origin
02-08 Manipulating Multiple Objects
02-09 Smoothing Objects
02-10 Setting up Hierarchies and Organizing the Scene
03-01 Robot Modeling Pipeline
04-01 Adding Background Images
04-02 Blocking in the Body
04-03 Creating the Head Socket
04-04 Cleaning up the Head Socket
04-05 Creating the Arm Socket
04-06 Cleaning up the Arm Socket
04-07 Adding the Front Vent
04-08 Working on the Front Vent's Filter
04-09 Finishing the Front Vent's Filter
04-10 Correcting the Shape of the Body
04-11 Adding the Cylindrical Details Around the Body
04-12 Working on the Back Vent
05-01 Working on the Head Shape
05-02 Building the Eyes
05-03 Adding the Mouth
06-01 Creating the Shoulder, the Upperarm and the Elbow
06-02 Creating the Forearm
06-03 Modeling the Hand
06-04 Blocking in the Shape of the Fingers
06-05 Detailing the Fingers and Refining their Shape
06-06 Splitting the Fingers into Separate Sections
06-07 Continue Working on the Fingers
06-08 Finishing the Fingers and the Hand
06-09Adding the Wrist and the Forearm Details
06-10 Mirroring the Arm
07-01 Inserting the Leg Socket
07-02 Creating the Thigh and the Knee
07-03 Modeling the Shin
07-04 Adding the Foot
07-05 Mirroring the Leg
08-01 Adding the Final Touches to the Robot
08-02 Applying the Modifiers
08-03 Scene Cleanup
Your Assignment Project
Bonus Lesson: Adding Circular Extrusions
Conclusion