By Anass Cherkaoui, Web Developer & Graphic Designer
Character Rigging For Complete Beginners
Interested in the world of 3D Animation, Character Rigging and 3D Rigging in general but don't know how and where to start? Then this course is for you. My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world. With every lesson, you will discover the essential terms and definitions necessary to understand 3D Rigging through some practical examples. Also, You will comme across useful tips and techniques that will help you build knowledge and get started quickly with 3D Rigging. This course is full of fun and excitement while at the same time delivering high quality content that's applicable to every other 3D software besides Autodesk 3ds Max. It's structured as follows: Chapter 01: Introduction Chapter 02: Getting Started Chapter 03: 3D Rigging Concepts Conclusion Bonus Chapter: Let's Summarize Furthermore, the course provides a set of exercise files, so not only will you build a solid foundation about 3D Rigging, but you will also get your hands-on practice what you have acquired using these exercise files so you can get the most out of this course. And as a gift from me to you, I will include a bonus chapter that demonstrates the Takeaways from this course using a real example of a 3D animated shot and how you can build upon what you have acquired through some suggested courses. So, What are you waiting for? I can't wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own rigs TODAY.
Course overview - 15
About Course Project Files
02-Getting Familiar with 3ds Max's Interface
04-What's a Pivot Point
05 - What is a group?
06 - What are Bones?
07 - What is Inverse Kinematics
08 - What are Control Objects
09 - Using Constraints to Setup our Arm Rig
10 - What is Skinning
11- Editing Skin Deformations
12 - Takeaways From this Course