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3D ANIMATION 0 to PRO : Create Credible & Unique Animations

Language: English
All Levels

Course description

Hi! Would you like to learn 3D animation, and even end up animating your favorite characters in the best animation studios? Then this course is perfect for you, you don't need to know absolutely anything about animation, not even knowing how to draw, just a computer and your desire to learn. We will start with the basic principles of animation, and you will learn step by step everything you need to know to make credible and entertaining animations The classes are clear, specific, and very didactic, full of examples from both real life and professional animations; You will also have demonstrations and exercises specially designed to assimilate new concepts and thus facilitate and accelerate your learning process, teaching you the importance of paying close attention to small details. The course covers everything from how to animate a bouncing ball, through the mechanics of the character, to creating pantomime animations, with original, entertaining and unique characters. The "basics" of animation: Timing and spacing, how to start and finish movements, inertia and settlement, overlap, visual arcs, squash and stretch and anticipation + step-by-step demonstrations of how to animate a bouncing ball, a pendulum and a simple character with a tail. The staging: Intro to staging, the point of attention, the cameras and the camera cuts, the camera framing, and the camera angles How to create good poses: The origin of force, perspective and orientation, the silhouette, avoiding symmetry, the line of action, the golden poses, balance, weight and strength, and moving hold. How to animate the different parts of the body: hips, torso, feet, knees, shoulders, head and neck, hands, elbows and arms, and the difference between IK vs FK The 5 stages of animation: Reference, blocking, blocking +, splines and polishing How to create a character with its own personality: The 7 questions, the personality curve, primary and secondary action, the peculiarities, and how to animate a character that thinks for himself Tips to take your animation to the next level: Exaggeration, analyze timing, repetition, cheating, and how to create more appeal. Blender technical guide to animate like a pro: Opening Blender for the first time, how to configure blender to animate more easily and quickly, the viewports, the timeline, the graph editor, the outliner, the property editor, the breakdowner, how to light your scene, how to use the X-Pose picker, how to create constrains, how to insert audio, and how to prepare your scene to start animating + Access to a private group to receive feedback and see the animations of your colleagues At the end of the course: You will have the ability to animate characters in a credible way so that they have their own personalities, both in action scenes and in pantomime, thus creating unique animations that engage the audience (Although the course exercise demonstrations are done in Blender, if you have knowledge of MAYA or another animation program you can easily follow it, since the course does not focus on teaching Blender, but the ART of animation) One of the things (among many others :D ) that makes this course magnificent, is that you will learn from professional animations and unique films, therefore learning, from the best in the industry!. (Videos / shorts / animations / movies used in the course to explain animation concepts): Caminandes 1: Llama drama Caminandes 2: Gran Dillama Caminandes 3: LLamigos Big Buck Bunny Half Glass Sintel Charade-1963 InThePark (Charles Chaplin) The-Vagabond (Charles Chaplin) Popeye Brideand Gloom Popeye for President Popeye AliBaba Private Eye Popeye Woody woodpecker pantry panic BUGS BUNNY - ALL THIS AND RABBIT STEW Abraham lincoln + My own animations & references

Join to get Free feedback from your classmates! & to see what your classmates have animated!

Course overview - 83

  • The Timing & Spacing

  • How the movements begin and end

  • Opening Blender for the first time (Blender Technical Guide)

  • How to configure Blender (Blender Technical Guide)

  • The Graph editor (Blender Technical Guide)

  • Examples of graph editor curves

  • How to Use Blender / Viewports (Blender Technical Guide)

  • The Timeline (Blender Technical Guide)

  • Inertia and settle

  • How to animate a bouncing ball

  • How to bring your characters into Blender (Blender Technical Guide)

  • The Overlap

  • The Outliner and Property Editor (Blender Technical Guide)

  • How to animate a Pendulum

  • The Arcs and paths of action

  • The motion path (Blender's Technical Guide)

  • Squash and Stretch

  • The Anticipation

  • How to animate a character with a tail

  • Intro to the staging

  • The point of attention

  • The cameras

  • The camera framings

  • The camera angles

  • Intro: How to create good poses

  • The origin of the force

  • The perspective and orientation

  • The Silhouette

  • Avoid Symmetry

  • The line of action

  • The golden poses

  • The balance

  • The weight & strength

  • The moving holds

  • The main poses the breakdowns & the inbetweens

  • The hips

  • How to set up the scene (Blender's Guide) (X-Pose picker optional)

  • The torso

  • The feet

  • The knees

  • The shoulders

  • The head and the neck

  • The hands

  • IK VS FK (Blender's technical guide)

  • The elbows and the arms

  • How to animate a walk cycle (intro)

  • Everything you need to know before start animating

  • The breakdowner (Blender's technical guide)

  • Set up the character and your workspace

  • The X-Pose picker (Optional tool)

  • X-Pose picker example (Optional tool)

  • Start animating! / The contact poses

  • The intermediate poses

  • The extreme up & down poses

  • Fix and finish the blocking

  • Splines / Bezier: How to clean the cycle and eliminate the pops

  • The Euler filter (Blender's technical guide)

  • How to polish the cycle & apply the feedback given

  • Learn to modify & transform the walk cycles with the graph editor

  • How to analyze references

  • The blocking

  • Blocking (Example)

  • The blocking +

  • Blocking + First pass (example)

  • Blocking + Second Pass (example)

  • Splines / Bezier

  • Polish

  • Bezier / Polish (example)

  • How to make good references

  • The 7 Questions

  • The personality curve

  • Primary & secondary action

  • The peculiarities

  • The exaggeration

  • Characters that think for themselves

  • Analyze the timing

  • The repetition

  • Cheating

  • Appeal

  • Recap: the animation process

  • How to set up animation constrains

  • (extras for blender) How to illuminate your scene

  • (extras for Blender) How to add audio to your scene

Learners who have already enrolled in this course

Meet your instructor

Graduated in animation Mentor, and passionate about the details of animation, after a lot of effort, and many, many hours animating, I was lucky enough to get a job on the week of my graduation, where I learned a lot of tricks, discovered mistakes I  was making and gained valuable experience in the animation industry, and yes, confirmed, being a 3D animator is really cool.